Stenciltown continues to grow with solid UML additions, a template for Facebook ads, and more.
First, Jevopi uploaded a UML collection featuring v2.1 class, activity, use case, sequence, and component diagrams.
Eric Wu added a Growth Gauge diagram that feature Growth Loops / Agile Cycles and UML & Flow Diagrams.
An additional UML stencil, something we partnered with UX Kits to style, was also just added. This is the version you’ll find inside OmniGraffle 3 for iOS by default, too.
Finally, it’s easier to work on a variety of Facebook ads when you have a template! We just started doing some of our own ads, so we created a stencil for ‘em. We think this Facebook Photo Ad stencil will be handy to more than just us.
OmniGraffle 3 is here! It has a ton of new features and a brand new interface. You won’t find a more versatile tool on the iPad or iPhone. Import your SVG graphics, hide your content behind a password and Touch ID with App Lock, a new, floating tool palette, and cross-platform automation shared with OmniGraffle for Mac!
Check for updates to get the latest version of OmniGraffle for Mac!
We’ve also added and clarified our canvas types. OmniGraffle 7.4 now has three canvas sizing modes: Fixed, Flexible, and Infinite. We think these three specific types make it a lot easier to pick exactly what you need, especially for new folks.
Fixed should be used when you have very specific constraints to satisfy.
Flexible expands into whichever direction you can go, by adding more “canvas” whenever the edge is reached. (You can choose those directions in the Canvas Size inspector, too.)
Infinite doesn’t even care about an edge — you’ll never see the canvas break.
Occasionally we’ll redesign and replace older stencils—with something newer—inside OmniGraffle. Templates, too. For instance, OmniGraffle 7 featured newer stencils that we collaborated with UX Kits on: Colors, UML, Connections, etc.
But there’s no reason to hide those (localized!) stencils from the world.
OmniGraffle comes with a set of data variables that have various levels of dynamicity. (That word works, right? Good.) They change based on each page or canvas number, what you’ve titled the canvas, a line’s length — things like that. And! Couple these variables with a shared layer to pull off headers and footers for each canvas, page, or layer.
Create a new shared layer—each object or bit of text you’d like shared with other canvases should be here.
Add text to your layer or add text to an object in the layer; select Edit->Insert Variable->Page Number (or whatever!).
If you’re just starting your Graffle, use Duplicate to add more canvases that include the Shared Layer. If you’ve already finished and found this searching for a fast way to create headers(!), drag the Shared Layer to each canvas you’d like to add it to.
That’s it! Easy, flexible, and ready to save you some time.
Removing sensitive information from screenshots, images, or documents is easy—and sharing the result is even easier with Copy as PNG.
Let’s say your image is already on the canvas in OmniGraffle. (Though if it isn’t, just drag the file right on top.)
First, draw a regular old object as close to your final size as you can manage. You can always resize.
Next, using the Fill inspector, set a Distortion Effect—typically using Pixelate with a value of 20 gives off the right impression for a censored image! (Though increase it if the goal is to not give off any impression of the subject.)
Finally, select everything you’d like to share and select Copy As PNG from the shortcut menu. Boom, paste, done.
Included in the latest version of OmniGraffle, v7.3, is the ability to create and present your objects, charts, and canvases using Artboard Layers. Previously, Presentation Mode was limited to Canvases; with Artboards, OmniGraffle will zoom in on to the exact border of your Artboard which means a lot more flexibility.
And because Artboards can be used to slice and dice your Canvas however you want, they can be used to present the same object a billion different ways. Check this out:
Also included: panning, zooming, and a sidebar that lists both canvases and artboards.
Make mockups faster than ever with a complete UI Kit. We recently commissioned UX Kits to put together a complete stencil of UI components for the web. The result is a feature-complete, attractive set that covers the spectrum.
Complete with all the basics, like form fields and headers, grids and buttons, and loaded with more: navigation, footers, hero images, widgets, media, community and social content, and commerce.
In OmniGraffle, it’s easy to select similarly styled lines and shapes to modify their attributes, move them all at once, or reorder them across layers or canvases.
Say you’ve got a few hundred shapes that all have a three-pixel-thick double stroke that you want to move to their own layer. And you also have a few hundred shapes with a two-pixel-thick single stroke. You definitely don’t want to select them one by one as they’re scattered all over a vast (nearly infinite!) canvas.
By selecting just one of those shapes and clicking Similar Objects from the Select contextual menu or menu bar, OmniGraffle will do a little math, find exactly the shapes that share similarities, and select them all.
Don’t forget that you can share documents in their native canvases-and-layers glory: let your colleagues, coworkers, family, and friends know that they can download OmniGraffle from the Mac App Store, use it for free, and check out your latest wireframe or diagram.
Share your work without jumping through the export hoops!